Crash Land on Kurai, SJ Pajonas

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Yumi Minamoto has the shortest fuse on the ship.

She’s just whipped a bully and been confined to quarters, but she’s not staying there.

A disgraced journalist trying to clear her name, her job is to document the mission to the Hikoboshi system, and she’s determined to get it right, despite all the trouble she causes.

But when unknown vessels fire on their ship, and Yumi’s life pod crash lands on a dying moon, she’s separated from her family and friend, and her mission falls to pieces.

Now she must navigate the unfamiliar and deadly terrain, deal with a society she doesn’t understand, and try to stay alive until rescue comes… if it ever does.


Note:
Crash Land On Kurai is the first book in the Hikoboshi series, an action adventure, space opera series that explores the worlds settled by the Japanese who fled Earth a century ago. Culture, history, technology, and swords clash in a fast-paced future society on the brink of war.

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The Last Survivors, TW Piperbrook & Bobby Adair

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Survival in Man’s Second Dark Age.

Three hundred years after the fall of society, the last fragments of civilization are clinging to life, living in the ruins of the ancient cities in nearly-medieval conditions. Technology has been reduced to legend, monsters roam the forests, and fear reigns supreme. But that is just the beginning…

The wind-borne spores are spreading, disfiguring men and twisting their minds, turning them into creatures that threaten to destroy the townships. Among the townsfolk, political and the religious, dissension is spreading.

Through it all, a mother must protect her son…

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Dissension, KA Salidas

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Everyone joked about the end of the world, but when it finally happened, no one was laughing.

In the dark, militant society that rose up in the aftermath of the apocalypse, vampires once thought to be mythical, have been discovered, assimilated, and enslaved. Used for blood sport in the gladiatorial arena, their immortal lives are allowed to continue only for the entertainment of the human masses.

Mira, a proven warrior with a blade as sharp as her fangs, has spent the last thirty years in the arena, where life and death are determined by the stroke of a sword. Finally she sees an opportunity to escape. But the path to freedom leads her straight to Lucian Stavros, the city’s Regent, a human, and the man directly responsible for her people’s enslavement.

Mira’s survival depends on her ability to play the deadliest game of all:
to earn the trust of her enemy.

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Win, Vera Nazarian

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The Games are Forever!
It’s one thing to Qualify and Compete…
Now she must Win.

Gwen Lark, nerd, geek, and awkward smart girl, is among the lucky ones. She’s one of several million teenage refugees to escape the extinction-level asteroid barreling towards Earth and reach the ancient colony planet of Atlantis.

But Atlantis is a strange new world with higher gravity and a blazing white sun, where nothing is as expected. The new arrivals from Earth will now belong to the majority class of non-citizens who face a lifetime of hard work and limited rights.

To make matters worse, Gwen’s rare and powerful talent, her Logos voice, is viewed as a potential weapon to be exploited by the Imperator, as well as a threat to the Kassiopei Imperial Dynasty and its uncompromising control over the people of Atlantis.

A last-minute heartbreak prior to arrival turns to joy, when Gwen receives a declaration of love from an unexpected source. The Wedding date is set, but before she can be joined with her true love, she is forced to compete in the brutal and deadly Games of the Atlantis Grail to save herself, her family, friends, and everything she cares about. Once again, her intelligence, quick thinking skills, resilience, and creativity are challenged to the breaking point.

The Games are monumental, intricate, lethal… and the Games are Forever.

This time Gwen must fight and figure her way through the most difficult and sophisticated contest she has ever faced. Terrifying Ordeals and impossible Challenges, ruthless skilled Competitors, vicious secret assassins, and dubious teammates she must work with but cannot trust, are just the beginning…

Meanwhile, as the Games rage, the fate of two worlds is at stake as a new alien threat looms over Earth and Atlantis.

But Gwen Lark has a secret weapon of her own. It’s not her Logos voice and its untapped power to control orichalcum technology and perpetuate change.

It is Gwen herself.

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Dreadnought by April Daniels

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Danny Tozer has a problem: she just inherited the powers of Dreadnought, the world’s greatest superhero.

Until Dreadnought fell out of the sky and died right in front of her, Danny was trying to keep people from finding out she’s transgender. But before he expired, Dreadnought passed his mantle to her, and those secondhand superpowers transformed Danny’s body into what she’s always thought it should be. Now there’s no hiding that she’s a girl.

It should be the happiest time of her life, but Danny’s first weeks finally living in a body that fits her are more difficult and complicated than she could have imagined. Between her father’s dangerous obsession with “curing” her girlhood, her best fiend suddenly acting like he’s entitled to date her, and her fellow superheroes arguing over her place in their ranks, Danny feels like she’s in over her head.

She doesn’t have much time to adjust. Dreadnought’s murderer- a cyborg named Utopia -still haunts the streets of New Port City, threatening destruction. If Danny can’t sort through the confusion of coming out, master her powers, and stop Utopia in time, humanity faces extinction.

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Compete, Vera Nazarian

VN- 1;b CompeteIt’s one thing to Qualify…
But do you have what it takes to Compete?

With Earth about to be destroyed by an extinction level asteroid, teenage nerd, geek, and awkward smart girl Gwen Lark, and a few of her friends and loved ones, barely Qualified for rescue on board one of the thousands of ark-ships headed to the ancient colony planet Atlantis.

Now faced with a year-long journey in space, life in a wondrously alien environment, and many tough life choices, Gwen must decide who or what she will become. Fleet Cadet or Civilian? Friend or lover? Average or extraordinary?

Can she make new friends? Can she trust the old ones, such as Logan Sangre, her sexy high school crush and an Earth special operative?

Time and time again, Gwen’s uncanny ability to come up with the best answer in a crisis saves her life and others. And now, her unique Logos voice makes her an extremely valuable commodity to the Atlanteans — so much so that her enigmatic commanding officer Aeson Kassiopei, who is also the Imperial Prince of Atlantis, has taken an increasingly personal interest in her.

Before the end of the journey, Gwen must convince him that she has what it takes to compete in the deadly Games of the Atlantis Grail.

It’s becoming apparent — the life of her family and all of Earth depends on it. Continue reading

City in Embers by Stacey Marie Brown

SMB- 1;a City in EmbersZoey Daniels has been tossed from foster home to foster home, where she grows up fast and tough.

When she is placed in her “last-chance” home, she finds a reason to stay and turn her life around: her foster sister, Lexie, who is paralyzed and confined to a wheelchair. Zoey will do anything to keep her safe. After high school, Zoey is hired by a special government agency, the Department of Molecular Genetics (DMG), where she meets the other reason to remain: Daniel, her co-worker. The man she loves.

But there is something unique about Zoey.
She can see fae.

Because of this, the DMG hires her to work as a Collector: catching, researching, testing, and using the fae to save human lives. The work never registers on her sympathy radar. She was raised to think of fae as beasts that feed on humans and want to destroy them.

When devastation hits Seattle, Zoey’s whole world is turned upside down. The electric storm connects her to a ruthless fae, a Wanderer named Ryker, whose dealings expose them to even more trouble and danger. They embark on a journey, running and hiding from both the government and fae, both of which threaten their lives and those they love.

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Spell Slinger, KN Lee

KNL- 3;a Spell SlingerSkeleton Key book series.
One skeleton key. Endless adventures.

Proper lady by day.
Evil fighting vigilante by night.

Yara Ortuso always knew she’d follow in her father’s footsteps as a Spell Slinger — until her mother sold her off as a concubine to a lord, after a forbidden romance.

Yara would have served her time as a wife to keep her family safe, but when King Loric sets a decree to abolish magic, she has no choice but to make plans for her escape.

Her best friend — a crow shifter named Hero is just what she needs. Yara vows to end the reign of murder and tyranny. But when the skeleton key transports Yara to a distant future, she must adapt to this new world.

The future is an alluring and mysterious place, where the effects of a world without magic is apparent by the rise in supernatural activity — and King Loric still lives.
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