Hell’s Hinges, SM Reine

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Sophie Keyes has made a mistake that might destroy the universe.

The Traveler has an offer: go back in time, fix your mistake, and save the world. Easy. Except that fixing Sophie’s mistake means destroying her life, and Lincoln Marshall won’t stand to see that happen. Not if he can time travel with them to find another way.

Their attempt to jump into the past goes awry and dumps them into Reno 2006, where Elise Kavanagh is in hiding with James Faulkner. It’s a delicate moment in the timeline, and if Lincoln takes a single wrong step, he’ll change everything. He can’t go to Elise for help. He can’t speak to the woman he’s loved for years, touch her again, kiss her… Not unless he’s willing to bring the universe that much closer to destruction.

For the Godslayer, Lincoln might be willing to lose it all.
For the Traveler, it might be a step too far.

War is breaking out in Reno 2006, and the consequences threaten to ripple through time — assuming that they don’t make the entire world fall apart first.

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Spellsmoke, SM Reine

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It’s not much of a life, taking bounty hunts on vampires.

But as a disgraced former deputy, Lincoln Marshall’s not exactly knee-deep in job offers, and airplane tickets are expensive after the apocalypse. His dying father is all the way across the country in Northgate. It’s Lincoln’s last chance to see him, and he’ll do whatever it takes to get there — even though the werewolf pack in Northgate is still out for his blood.

Sophie Keyes, the one and only Historian, needs Lincoln’s help. She fears the gods may be out to kill her. So Lincoln drags her back home despite his better instincts — only to learn that home’s not exactly safer than Reno. Some preternatural monster is killing hospice patients in Northgate.

Sheriff Noah Adair is convinced the killers are werewolves. The werewolves are convinced Lincoln Marshall is the killer. And Lincoln thought surviving the post-apocalypse had been bad enough before all this crap. 


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Lonesome Paladin, SM Reine

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God is dead. Lincoln Marshall knows who killed Him…

It’s been a month since the apocalypse destroyed the world as Lincoln Marshall once knew it. The new world is populated by deadly faeries, wild shapeshifters, and humans without a god. Lincoln’s sins can never be absolved now that God is dead. There’s nothing left for him but the bottom of a whiskey bottle.

Until Cesar Hawke comes seeking help. The undersecretary of the new Office of Preternatural Affairs has manifested uncontrollable magical powers. The only cure lies beyond the frontier of the untamed faerie worlds — a land that no mortal man can survive. He needs Lincoln to escort him to the Winter Queen through hostile territory riddled by killer unicorns, doppelgangers, and false prophets. No big deal.

Lincoln Marshall once conquered Hell. He’s certain he can conquer the Middle Worlds too — and if he can’t, he’s happy to die trying.

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Race of Thieves, SM Reine

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You’d never know that Shatter Cage is a were-squirrel by looking at him. Between fake fire charms and his impenetrable confidence, everyone believes he’s the phoenix he claims to be.

The lie is a necessary part of his branding. He’s determined to become a Hero, blessed by the Oracles and venerated by legions of followers. For now, he’s just one more thief slinging magical artifacts on the black market, hoping for infamy to strike like lightning. But he’s never going to become canonized if Gutterman, demon and loan shark, gets his pound of flesh from Cage first.

A job offer from the biggest Hero cult in America lights a path to fame — and enough money to repay Gutterman. Unfortunately, Cage’s ex-girlfriend, Brigid Byrne, wants the job as bad as he does. Whoever steals an artifact named Nábrók will be hired. And Brigid doesn’t mind kidnapping, poisoning, and back-stabbing Cage to win…

The race of thieves is on. And Cage is bent on scoring Nábrók before all his bad decisions catch up with him.

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Cast by Angelfire, SM Reine

sm-reine-1a-cast-in-angelfireAs a half-angel, half-human mage, Marion Garin is the most powerful witch in the world.

She’s been embroiled in preternatural politics since childhood and navigates the factions with ease. Or so she’s been told. Unfortunately, she’s lost her memory, and now Marion doesn’t know much of anything.

Casting magic?
Forget about it.

It’s not an accident, either.

Someone powerful wanted to take Marion out of preternatural politics, and they succeeded. She’s told that a man named Seth Wilder could help, but she’ll have to find him first. He’s been missing for years.

Marion needs to track Seth down and fix her memory before her unknown enemy finishes the job…

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